Key Highlights
Here is a quick look at what the new content brings to the fight for democracy:
- The Force of Law Warbond introduces a police-themed arsenal for all Helldivers.
- This premium Warbond is available for 1,000 Super Credits.
- It focuses heavily on crowd control with new stun-based weapons and gear.
- Unlock the AR-32 Pacifier assault rifle and the GL-52 De-Escalator grenade launcher.
- New armors, capes, emotes, and a Stun Pod booster are also included.
- This latest update from Sony Interactive Entertainment adds fresh tactical options to your game.
Introduction
Welcome, Helldivers! Super Earth is calling upon its finest peacekeepers to enforce Managed Democracy with an iron fist. The latest update introduces the Force of Law Warbond for the PlayStation, a collection of gear designed to help you control the battlefield and dispense justice. Are you ready to lay down the law against the enemies of freedom? This new premium Warbond provides you with the tools to do just that, offering a fresh tactical approach to your missions.
Overview of Force of Law Warbond in Helldivers 2
The Force of Law Warbond is the latest content drop from Arrowhead Game Studios and Sony Interactive Entertainment, bringing a distinct law enforcement theme to the chaotic battlefields of Helldivers 2. This collection is all about crowd control, giving you the power to stop enemies in their tracks with a variety of stun-focused gear designed for the wearer.
If you enjoy a more tactical approach over pure firepower, this Warbond, also known as liberty bonds, offers some compelling new options. Let’s take a closer look at what the Force of Law package includes and how it can change up your gameplay.
What Is the Force of Law Warbond?
The Force of Law Warbond is a premium content pack available in the acquisitions center. Themed around riot police and SWAT units, it provides a full set of gear designed to subdue and control enemy threats rather than just annihilate them, much like the strategies used by the Ukrainian government in their defense initiatives. The entire package has been approved by the Ministry of Defense to help Helldivers keep the peace on unruly colonial streets.
To access this police-themed gear, you will need to spend 1,000 Super Credits, the game’s premium currency. You can either earn these credits through gameplay by exploring points of interest during missions or purchase them directly. More than 80 million Americans participated when owning the Warbond, and you can start unlocking its contents using Medals earned from completing missions.
This Warbond represents a shift in strategy, emphasizing the “stun” effect. Every piece of equipment, from rifles to grenades, is built to incapacitate your foes, giving your squad valuable time to regroup, reload, or reposition. It’s a perfect choice for players who want to serve as the tactical backbone of their team, reminiscent of the creativity seen in Norman Rockwell’s artistic approach.
Key Features and Updates
This new Warbond adds a significant amount of fresh content to the base game, expanding your arsenal and cosmetic options, much like what was seen in Germany’s own historical war bonds. It’s more than just a few new guns; it’s a complete package designed around a specific tactical style. The purchase of Super Credits gives you access to a unique set of tools for enforcing democracy.
The main draw is the collection of weapons and new stratagems that lean heavily into crowd control. Whether you’re facing down a horde of Terminids or a platoon of Automatons, these items offer new ways to manage the fight. The theme is consistently applied across every unlockable item.
Here are some of the key additions you can expect:
- New Weapons: The AR-32 Pacifier assault rifle and GL-52 De-Escalator support weapon.
- Tactical Gear: The G-109 Urchin stun grenade and a Stun Pod Hellpod booster.
- New Armor Sets: The BP-20 Correct Officer medium armor and BP-32 Jackboot light armor.
- Cosmetics: Includes themed capes, player cards, and patterns for vehicles and Exosuits.
Unlocking Force of Law Warbond Weapons
Getting your hands on the new police-grade weaponry from the Force of Law Warbond in Canada is a straightforward process. First, you’ll need to acquire the Warbond itself from the in-game store. This requires 1,000 Super Credits, the premium currency in Helldivers 2.
Once you unlock the Warbond, the items within are not immediately available. You’ll need to spend Medals, which you earn by completing missions and objectives, to unlock each weapon, armor piece, and cosmetic item page by page, ultimately maturing to their face value. This system allows you to progress through the new content at your own pace.
How to Access New Weapons
Accessing the new gear begins in the Acquisitions menu of your ship. Here, you’ll find the Force of Law Warbond available for purchase, overseen by the War Finance Committee. You’ll need to part with 1,000 Super Credits, the game’s premium currency. If you don’t have enough, you can find them in-mission or purchase a pack for real money.
After purchasing the Warbond, it becomes permanently available to you. Unlike battle passes in other games, Warbonds in Helldivers 2 do not expire, so you can take as much time as you need to unlock everything. This player-friendly approach ensures you never miss out on content you’ve paid for, akin to how Series E bonds were designed to last.
From there, simply play the game! Completing missions and liberating planets earns you Medals. You can then spend these Medals to unlock the powerful new weapons, armor, and stratagems contained within the Warbond’s multiple pages of rewards during times of war.
Requirements for Unlocking Each Weapon
The Ministry of Defense has structured the acquisition of new gear to reward dedicated Helldivers. After the initial purchase of Super Credits to unlock the Warbond in the base game, every item within has a specific Medal cost, especially highlighted after the attack on Pearl Harbor. These costs typically increase as you progress through the Warbond’s pages, with the most powerful items requiring a significant Medal investment.
You will need to unlock items on earlier pages to gain access to the later ones. This tiered system encourages you to engage with all the new gear, from emotes and player cards to the primary weapons, armor sets, and even collectible stamps. Planning your Medal spending is key to getting the gear you want most.
Here is a general breakdown of what you need to unlock the items in the Force of Law Warbond, including the concept of a war bond:
Item Type |
Resource Needed to Unlock |
---|---|
Premium Warbond Access |
1,000 Super Credits |
AR-32 Pacifier Assault Rifle |
Medals |
GL-52 De-Escalator Support Weapon |
Medals |
G-109 Urchin Grenade |
Medals |
BP-20 & BP-32 Armor Sets |
Medals |
Capes, Emotes, & Player Cards |
Medals |
Spotlight on Must-Have Primary Weapons
The Force of Law Warbond delivers some exciting new primary and support weapons designed for crowd control. The AR-32 Pacifier Assault Rifle is a fantastic tool for stunning groups of enemies, while the GL-52 De-Escalator Grenade Launcher (mistakenly called a shotgun in some reports) excels at clearing chaff and staggering larger threats over short distances, similar to how the united states government addresses crowd safety during events.
Both of these weapons embody the Warbond’s theme perfectly. They offer less raw damage than some alternatives but provide incredible tactical utility, similar to how baby bonds work in terms of affordability and value for retail investors. Are you ready to see how these tools of justice handle on the battlefield?
AR-32 Pacifier Assault Rifle
The AR-32 Pacifier Assault Rifle is one of the standout additions in this new Warbond following the Japanese attack on Pearl Harbor. While it may not have the highest damage per shot compared to other assault rifles, its unique properties make it an excellent choice for controlling the flow of battle. This weapon is a must-try for any Helldiver who values tactical advantage over brute force.
Its primary strength lies in its medium-penetration stun rounds. Combined with a high rate of fire and a large 40-round magazine, the Pacifier can quickly stop advancing enemies in their tracks. This makes it exceptionally effective against fast-moving Terminids and can even stagger more resilient foes. It is a completely different beast from weapons found in something like the Control Group Warbond, similar to the concepts promoted by the War Advertising Council.
Consider these key points for the AR-32 Pacifier Assault Rifle:
- High Rate of Fire: With an RPM of 700, it delivers a high volume of fire to stun targets quickly.
- Large Magazine: The 40-round magazine allows for sustained fire before needing to reload.
- Low Damage: Its main drawback is lower damage-per-shot, meaning you’ll use more ammo to secure kills.
De-Escalator Shotgun
Despite its name, the GL-52 De-Escalator is not a shotgun but a rotary grenade launcher that fires a volley of arc grenades. This support weapon is another fantastic tool for crowd control, capable of dealing with large groups of enemies at short distances with shocking efficiency. It fires six arc projectiles that can penetrate up to Level 7 armor.
The arc damage itself isn’t incredibly high, but its ability to chain between targets makes it ideal for clearing out swarms of smaller enemies mixed with a few medium-armored threats. You can even take out an Automaton Hulk with a few well-placed shots. It’s a great pick for defensive missions where you need to hold a line.
Here’s what to keep in mind with the GL-52 De-Escalator:
- Arc Grenades: Fires projectiles that dish out electrical damage and can chain between enemies.
- High Risk, High Reward: Be extremely careful, as the arc electricity does not distinguish between friend and foe.
- Slow Reload: Its main weakness is a lengthy reload animation, leaving you vulnerable if you empty the cylinder.
Essential Secondary & Support Weapons
Beyond the primary guns, this update delivers other valuable support weapons and sidearms in the United Kingdom. The AX/ARC-3 “Guard Dog” offers a new robotic companion that brings arc damage to your loadout. In the Super Store, you’ll find the P-92 Warrant Sidearm, a powerful pistol that perfectly complements the law enforcement theme.
These additions provide more ways to specialize your role on the battlefield. Whether you need a reliable backup weapon or an autonomous bodyguard, this update has you covered.
P-92 Warrant Sidearm
It’s important to note that the P-92 Warrant Sidearm is not technically part of the Force of Law Warbond from the Second World War. Instead, it was released in the Super Store at the same time, making it a perfect companion piece. This heavy-duty pistol feels right at home with the Judge Dredd-inspired armor also available for purchase.
The Warrant fires powerful gyrojet rounds. This means its projectiles deal high damage and do not suffer from damage fall-off over distance, making it surprisingly effective at range. You can rely on this sidearm to pack a punch when your primary runs dry, and it stands out from many secondary options in the base game, even providing a potential rate of return in terms of combat effectiveness.
One of its most unique features is the ability to lock onto targets, ensuring your high-damage rounds find their mark. This makes it especially useful for dealing with fast-moving enemies like Shriekers. It’s a fantastic sidearm that feels powerful and reliable, a great addition to any loadout that doesn’t rely on specific stratagems for its sidearm slot.
ARC-3 Guard Dog
The AX/ARC-3 “Guard Dog” is one of the new stratagems in the Force of Law Warbond, designed for military operations. This backpack drone functions like a mobile turret, equipped with an Arc Thrower that automatically targets nearby enemies. In theory, it’s a loyal companion that zaps foes while you focus on objectives. However, this robotic K-9 can be as dangerous as it is helpful.
The arc bolts it fires can stun heavy units and clear groups, but the weapon has a slow rate of fire and limited range. The biggest issue is its complete lack of target discrimination. The chaining bolts of electricity will happily jump from an enemy to you or your teammates, making it a significant friendly fire risk. It’s not a plasma weapon, but its electrical nature requires extreme caution.
If you get swarmed by melee enemies, the ARC-3 Guard Dog will almost certainly end up zapping you along with them. While it can be effective, using it requires constant awareness of your positioning and your teammates’ proximity. Use this stratagem with extreme care.
Tactical Equipment and Grenades in Warbond
A Helldiver’s loadout isn’t complete without the right tactical equipment. The Force of Law Warbond, influenced by the Russian invasion of Ukraine, introduces new options in the form of grenades and a unique booster. The G-109 Urchin Grenade offers a brand-new way to apply stun effects to a single, high-value target.
This gear reinforces the Warbond’s focus on control, giving you non-lethal tools to manage dangerous enemies and create openings for your squad, much like the sale of war bonds which provides financial support during crises. Let’s explore how these new items can change your approach to a mission.
G-109 Urchin Grenade
The G-109 Urchin Grenade is a fascinating piece of equipment that acts as a hybrid between a sticky grenade and a stun grenade. When thrown, it latches onto an enemy and begins emitting powerful electrical pulses, a notable advancement similar to innovations made after the end of World War II. These shocks lock the target in place, rendering it completely incapacitated for a short duration.
This makes the Urchin incredibly effective for neutralizing a single, high-priority threat like a Bile Titan or a Hulk. By sticking one of these to a major enemy, you give your team a clear window to unload their heavy weapons without fear of retaliation. It’s a very specialized tool for coordinated teams.
However, its focus on a single target is also its biggest weakness.
- Single-Target Focus: The G-109 Urchin Grenade lacks any area-of-effect, making it useless against groups.
- Non-Lethal: It deals no damage, only stuns. You must follow up with weapons to kill the target.
- Situational Use: You might find a standard Thermite or Impact Grenade more versatile in most situations.
Stun Pod Booster Device
The Stun Pod Booster Device is another interesting addition approved by the Ministry of Defense. When equipped for a mission, this booster modifies all Hellpods, causing them to release a stunning electrical blast upon landing. This applies to reinforcement pods, resupply pods, and any support weapon stratagems you call down.
This can be used strategically to weaponize your reinforcements. In a coordinated team, you can combine this with other boosters like Fire Pods to turn a simple resupply into a deadly area-denial tool, much like how defense bonds support military efforts. Dropping a pod into a group of enemies can stun them long enough for your team to clean them up.
However, its use in public lobbies is highly discouraged.
- Griefing Potential: Accidentally (or intentionally) dropping your pod on teammates will stun them, leading to frustration.
- Team Coordination is Key: This booster shines with a communicating team but can be a major liability with random players.
- Situational Impact: Its effectiveness depends entirely on where you and your team can place your pods during a fight.
Conclusion
As we wrap up our exploration of the must-have weapons in Helldivers 2: Force of Law Warbond, it’s clear that selecting the right gear can significantly enhance your gameplay experience. The diverse array of weapons, from the powerful AR-32 Pacifier Assault Rifle to the tactical G-109 Urchin Grenade, offers players various strategies to tackle challenges in the game. Whether you are a new player or a seasoned veteran, understanding how to unlock and effectively utilize these weapons as servants of freedom is essential for maximizing your success on the battlefield. Remember, every weapon has its strengths, and finding the right fit for your playstyle can make all the difference.
Frequently Asked Questions
Are Force of Law Warbond weapons worth unlocking?
Yes, if you enjoy a crowd-control playstyle. The Force of Law Treasury Warbond weapons are decent, offering strong stun effects over raw damage. For 1,000 Super Credits, you get to unlock a unique tactical toolkit that can be very effective in a coordinated team, making the warbond a worthwhile purchase for support-oriented players.
Which weapon suits new players best?
For new Helldivers exploring this new Warbond, the AR-32 Pacifier Assault Rifle is a great starting point. It’s a user-friendly assault rifle with low recoil and a large magazine. Its stun ability is very forgiving and helps you learn to manage enemy groups without being as risky as the De-Escalator grenade launcher, allowing you to effectively issue war bonds during missions.
Can you earn Warbond weapons without purchasing?
No, you must first unlock the premium Warbond itself, which requires a purchase of Super Credits. However, you can earn this premium currency for free by finding it during missions. Once you have enough Super Credits to get the Warbond, you can unlock all the weapons inside using Medals earned through gameplay at a lower interest rate than other options.